Slay not he that cannot hear!
Be thankful ye, that hath an ear!

Wizardry - Proving Grounds Of The Mad Overlord
The legend that started it all! Track down the evil wizard Werdna in his fortress labyrinth to retrieve a fabled amulet. Go where even the Mad Overlord himself fears to tread. 
Wizardry II - Knight Of Diamonds
The legendary armor of the "Knight of Diamonds" has been lost! The treacherous Davalpus has slain the royal family and blasted the Staff of Gnilda and its rightful heir, Alavik, from this world. Without the protective powers of the staff, the city will surely perish. 
Wizardry III - Legacy of Llylgamyn
Tidal waves, volcanoes, and earthquakes are destroying the city. Every day the pestilence sweeping the country is getting worse. You must retrieve the Orb of Arithin to find the cause of these catastrophes. The orb is held by one of the five children of the World Serpent - the dragon L'Kbreth. Take up your skills and seek out the dragon and win from her the powerful orb.
Wizardry IV - Return Of Werdna
After his defeat years ago, where Werdna had lost the amulet, the evil wizard now struggles to find a way out of his own maze. You are Werdna and your worst nightmare has come true. All the obstacles, traps, and deadly creatures you had set up to protect your treasure and to prevent people from getting into your ten level dungeon, are now there only to keep you from leaving it. 
Wizardry V - Heart Of The Maelstrom
Llylgamyn is in danger once again. Disasters worse than ever before are being inflicted by a magical vortex. The very fabric of reality itself is unraveling into chaos. It holds prisoner the Gatekeeper - whose responsibility it is to watch and preserve the balance between the planes of magic and the natural world. Do you have the heart to challenge the Heart of the Maelstrom? 
Wizardry VI - Bane Of The Cosmic Forge
The Cosmic Forge is a magical pen with the unique power to weave written words into the cosmic fabric, making these words come true. Unfortunately, it has been abused by evil forces for years, scripting horrors that no man has ever imagined. For a long while now, the King and his Queen have disappeared, and with the Cosmic Forge. But now that you have arrived, all that is about to change.
Wizardry VII - Crusaders Of The Dark Savant
When the Cosmic Forge had been stolen, a previously undiscovered planet was unveiled and recognized as Lost Guardia. The legendary planet of the scientific genius Phoonzang was the secret resting place of the Astral Dominae, the world's only known record of Phoonzang's final and greatest discovery. Race to find the Astral Dominae, for he who finds it shall have the power of life itself.
Wizardry VIII
The Dark Savant had taken flight with the Astral Dominae. Following him are two powerful races, the T'Rang and the Umpani, as well as your own brave party of adventurers. Everyone is headed to Dominus, a world on the cusp of the Cosmic Circle, birthplace of the Astral Dominae and home of the Cosmic Lords. Many paths will converge on Dominus, and many long-hidden secrets will be revealed.



Wizardry I-V: Spells
Ultimate Wizardry Archives manual ~6.5 Mb
А это забавные картинки из UWA manual ~350 Kb
История о мире Wizardry (автор Сергей Сенюк)


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