To become eligible to learn new higher level spells for your class, you have to meet 2 requirements: 1) minimum level in *THAT* class (not overall), and 2) minimum skill, for *THAT* spell's spellbook & realm. 1) Minimum Level requirement: Pure Caster Classes: Mage, Priest, Psionic, Alchemist, Bishop Hybrid Caster Classes: Monk, Ninja, Ranger, Samurai, Lord, Valkyrie Spell Level .... Min. Class Level ................. PURE .. HYBRID 1 ................ 1 ....... 5 2 ................ 3 ....... 7 3 ................ 5 ....... 9 4 ................ 8 ...... 12 5 ............... 11 ...... 15 6 ............... 14 ...... 18 7 ............... 18 ...... 22 2) Minimum Skill Requirement To calculate your effective skill level for a given spell: * Take your highest spellbook skill (Wizardry, Divinity, Psionics, Alchemy) that the spell in question appears in. Important for bishops or class-changed characters, since many spells appear in multiple books. * Add 10% of your *natural* skill in that spell's realm. This doesn't include temporary skill bonuses such as those from iems. Spell Level ..... Min. Effective Skill Level 1 .................. 0 2 .................. 15 3 .................. 30 4 .................. 45 5 .................. 60 6 .................. 75 7 .................. 90 It's not as complicated as it sounds. Example: A mage, a pure caster, must be level 5 AND have an effective skill of 30 to learn Fireball, a third level Fire realm Mage spell. If he has 30+ skill in Wizardry, he's all set. He could also qualify if he has, say 28 in Wizardry and 20+ in Fire skill (10% rule).