Item | HP | Weight | Max. Range | Price |
---|---|---|---|---|
Stone, Bottle | 1D6 | 10 | 25 | - |
Throwing knife | 1D6 | 10 | 25 | 10 S |
Dagger | 1D6 | 20 | 10 | 20 S |
Francesca | 1D6+1 | 20 | 25 | 20 S |
Sling | 1D6+1 | 15 | 50 | 15 S |
Wooden spear | 1D6+2 | 60 | 40 | 10 S |
Javelin | 1D6+3 | 80 | 40 | 30 S |
Throwing axe | 1D6+3 | 60 | 25 | 35 S |
Short bow | 1D6+3 | 20 | 60 | 45 S |
Long bow | 1D6+4 | 30 | 200 | 60 S |
Light crossbow | 2D6+2 | 150 | 60 | 180 S |
Heavy crossbow | 2D6+6 | 200 | 200 | 250 S |
Arrow | 2 | 5 S/20 | ||
Bolt | 4 | 20 S/10 |
As in any fight one-to-one you may increase your hitpoints by announcing an additive to your long-range test.
This represents a very precise aiming at a target. Of course, the rest of the additives because of distance and target stay as they are.
If a hero wants to kill a deer (average distance, average size, fast movement) by one shot only and he is a very good archer (LR "Shot weapons" 24), he will have to announce a LR+15 shot, i.e. he will hit if he rolls 1. As everybody wood, who announces+15 and rolls 1, because 1 is automatic success. Good sport!
The gamemaster decides, if LR+ shots or throws lead to incapablity to fight, if the hitpoints are not enough to do so and the response will most often be "No!".
To cut a long story short, these attacks are not possible, bows tend to bended far enough and cross bow cannot be rendered different. Throwing with higher STRENGTH will generally change the precision of the throw, so just forget it!