One aid in memorizing these spells is to learn the prefix structure.
For example BA- is a negative prefix, indicating damage to monsters. There
are also varying superlative prefixes, such as MA- and LA-. Take the time
to cast the protective spells that you can before exploring.
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DUMAPIC | Clarity | Camp | Caster |
Informs you of the party's exact position from the stairs to the castle | |||
HALITO | Little Fire | Combat | One Monster |
Causes a flame ball the size of a baseball to hit a monster for 1-8 points damage | |||
KATINO | Bad Air | Combat | Monster Group |
Causes most of the monsters in a group to fall asleep | |||
MOGREF | Body Iron | Combat | Caster |
Reduces the casters armor class by 2 for the encounter |
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BOLATU | Heart of Stone | Combat | One Monster |
[Wizardry 5] Attempts to stone one monster | |||
DESTO | Unlock | Camp | Caster |
[Wizardry 5] Gives the caster thief skills of the same level to try and unlock doors | |||
DILTO | Darkness | Combat | Monster Group |
[Wizardry 1-4] Causes one group of monsters to be enveloped in darkness, which reduces their ability to defend against your attacks | |||
MELITO | Little Sparks | Combat | Monster Group |
[Wizardry 5] Causes 1 to 8 points of damage to a monster group | |||
PONTI | Speed | Combat | One Character |
[Wizardry 5] Reduces a party member's AC by one and makes them quicker in combat | |||
SOPIC | Glass | Combat | Caster |
[Wizardry 1-4] Causes the caster to become transparent, thus reducing their armor class by 4 |
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CALIFIC | Reveal | Any | Party |
[Wizardry 5] Shows secret doors while exploring | |||
CORTU | Magic Screen | Combat | Party |
[Wizardry 5] Erects a protective barrier from breathing monsters during combat | |||
KANTIOS | Disruption | Combat | Monster Group |
[Wizardry 5] Attempts to confuse a monster group | |||
MAHALITO | Big Fire | Combat | Monster Group |
Causes a fiery explosion in a monster group, doing 4-24 points damage | |||
MOLITO | Spark Storm | Combat | Monster Group |
[Wizardry 1-4] Causes sparks to damage half of the monsters in a group for 3-18 points damage |
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DALTO | Blizzard | Combat | Monster Group |
[Wizardry 1-4] Does 6-36 points of damage | |||
LAHALITO | Torch | Combat | Monster Group |
Does 6-36 points of damage | |||
LITOFEIT | Levitate | Any | Party |
[Wizardry 5] Helps the party avoid traps while exploring | |||
MORLIS | Fear | Combat | Monster Group |
Causes a group of monsters to fear the party, twice as powerful as Dilto | |||
ROKDO | Stun | Combat | Monster Group |
[Wizardry 5] Attempts to confuse and stun a group of monsters | |||
TZALIK | Fist of God | Combat | One Monster |
[Wizardry 5] Hits a monster for 24 to 58 points of damage |
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BACORTU | Fizzle Field | Combat | Monster Group |
[Wizardry 5] Erects a spell dampening field around a monster group | |||
MADALTO | Frost | Combat | Monster Group |
Causes 8-64 points of damage | |||
MAKANITO | Deadly Air | Combat | All Monsters |
[Wizardry 1-4] Kills any monsters of less than 8th level (about 35-40 hit points) | |||
MAMORLIS | Terror | Combat | All Monsters |
[Wizardry 1-4] Causes all monsters to fear the party | |||
PALIOS | Anti-Magic | Combat | All Monsters |
[Wizardry 5] Destroys monster built spell dampening fields | |||
SOCORDI | Conjure | Combat | Party |
[Wizardry 5] Summons an elemental to fight for the party during combat | |||
VASKYRE | Rainbow Rays | Combat | Monster Group |
[Wizardry 5] Random damaging effects to a monster group |
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HAMAN | Change | Combat | Variable |
[Wizardry 1-4] Has random effects, and drains the caster one level (See MAHAMAN) | |||
LADALTO | Ice Storm | Combat | Monster Group |
[Wizardry 5] Freezes a monster group for 34 to 98 points of damage | |||
LAKANITO | Suffocation | Combat | Monster Group |
[Wizardry 1-4] Kills all monsters affected by this spell, but some monsters are immune | |||
LOKARA | Earth Feast | Combat | All Monsters |
[Wizardry 5] Attempts to eliminate all monsters with varying success | |||
MAMOGREF | Wall of Force | Combat | One Character |
[Wizardry 5] Erects an AC -10 field around a party member | |||
MASOPIC | Big Glass | Combat | Party |
[Wizardry 1-4] Reduces the armor class of the entire party by 4 | |||
ZILWAN | Dispel | Combat | One Monster |
[Wizardry 1-4] Will destroy any one undead monster
[Wizardry 5] Causes 500-1000 points of damage to an undead monster |
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ABRIEL | Divine Wish | Combat | ??? |
[Wizardry 5] Alas, only the vanished Gatekeeper knows this spell | |||
MAHAMAN | Great Change | Combat | Variable |
Does something random, stronger than Haman. Draines the
caster one experience level, and is forgotten when cast. In some versions
the caster can choose from a list of three possible effects. In the Wizardry
Archives, you cannot choose in Scenario 1, but you can in Scenario 2 (useful
for facing the KOD items). These are the possible effects:
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MALOR | Apport | Any | Party |
Teleports the party randomly within the current level when used in melee, but when cast in camp, you can decide exactly where you want to go. If a party teleports into stone it is LOST forever, so the spell is best used in conjunction with DUMAPIC. Some levels of the dungeon (1-10 and 2-6, for example) contain magnetic fields that bounce back incoming teleports. | |||
MAWXIWTZ | Mad House | Combat | All Monsters |
[Wizardry 5] Causes random but usually devastating effects to all monsters | |||
TILTOWAIT | Ka-Blam! | Combat | All Monsters |
The effect of this spell is somewhat like the detonation of a small tactical nuclear weapon. The party is protected from its effects. Unfortunately for the monsters, they are not. The spell causes 10-100 hit points of damage to all monsters. |
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BADIOS | Harm | Combat | One Monster |
Causes one to eight points of damage to a monster | |||
DIOS | Heal | Any | One Character |
Restores from one to eight points of damage to a party member | |||
KALKI | Blessings | Combat | Party |
Reduces the armor class of all party members by one during combat | |||
MILWA | Light | Any | Party |
Causes a softly glowing light to follow the party, increasing vision and revealing secret doors | |||
PORFIC | Shield | Combat | Caster |
Lowers the armor class of the caster a little by 4 during combat |
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CALFO | X-ray Vision | Looting | Caster |
Allows the caster to decide what the trap on a chest is 95% of the time | |||
KATU | Charm | Combat | One Monster |
[Wizardry 5] Attempts to charm a monster | |||
MANIFO | Statue | Combat | Monster Group |
Causes some of the monsters to beocme paralyzed temporarily | |||
MATU | Blessing | Combat | Party |
[Wizardry 1-4] Lowers armor class of all party members by two during combat | |||
MONTINO | Still Air | Combat | Monster Group |
Causes the air around a group of monsters to stop transmitting sounds, and therefore makes it impossible for them to cast spells |
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BAMATU | Prayer | Combat | Party |
Lowers the party's armor class by four in combat [three in Wizardry 5] | |||
DIALKO | Softness | Any | One Character |
Cures paralysis, and cures the effects of Manifo and Katino | |||
HAKANIDO | Magic Drain | Combat | One Monster |
[Wizardry 5] Attempts to drain a monster of upper magic powers | |||
LATUMAPIC | Identification | Combat | Monster Group |
Tells you exactly what the monsters really are | |||
LOMILWA | More Light | Any | Party |
A more powerful Milwa spell that lasts for the entire expedition, but is terminated upon entering a darkness area |
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BADIAL | More Hurt | Combat | One Monster |
Causes 2 to 16 points of damage | |||
BARIKO | Razor Wind | Combat | Monster Group |
[Wizardry 5] Causes 6 to 15 points of damage to a monster group | |||
DIAL | More Heal | Any | One Character |
Heals 2 to 16 points of damage | |||
LATUMOFIS | Cure Poison | Any | One Character |
Cures poisoning | |||
MAPORFIC | Big Shield | Any | Party |
Lowers the party's armor class by 2, and lasts for the entire expedition |
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BADI | Death | Combat | One Monster |
Gives a monster a coronary attack, which may or may not cause death | |||
BADIALMA | Great Hurt | Combat | One Monster |
[Wizardry 1-4] Causes 3 to 24 points of damage | |||
BAMORDI | Summoning | Combat | Party |
[Wizardry 5] Attempts to summon one group of monsters from the elemental planes to fight for the party | |||
DI | Life | Camp | One Character |
Causes a dead person to be resurrected, but the character has only 1 hit point and decreased vitality, and it doesn't always work (In which case a dead character is turned to ashes) | |||
DIALMA | Great Heal | Any | One Character |
Restores 3 to 24 hit points | |||
KANDI | Locate Soul | Camp | Caster |
Gives the direction of the person the party is attempting to locate and is relative to the position of the caster | |||
MOGATO | Astral Gate | Combat | One Monster |
[Wizardry 5] Attempts to banish a demon monster back from whence it came | |||
LITOKAN | Flame Tower | Combat | One Monster |
[Wizardry 1-4] Causes a pillar of flame to strike a group of monsters, doing 3 to 24 points of damage |
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KAKAMEN | Fire Wind | Combat | Monster Group |
[Wizardry 5] Causes 18 to 38 points of damage to one monster group | |||
LABADI | Life Steal | Combat | One Monster |
[Wizardry 5] Attempts to drain all but 1 to 8 points from a monster, and transfer the life force to heal the caster | |||
LOKTOFEIT | Recall | Camp | Party |
[Wizardry 1-3] Causes all party members to be transported
back to the castle, minus all of their equipment and most of their gold
[Wizardry 5] Party is transported back to the castle with all of their equipment and gold, but the spell is forgotten after casting and must be relearned, and there is a chance the spell will not work |
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LORTO | Blades | Combat | Monster Group |
[Wizardry 1-4] Causes sharp blades to slice through a group, causing 6 to 36 points of damage | |||
MABADI | Harming | Combat | One Monster |
[Wizardry 1-4] Causes all but 1 to 8 hit points to be removed from a target | |||
MADI | Healing | Any | One Character |
Causes all hit points to be restored and cures any condition except death |
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BAKADI | Death Wind | Combat | All Monsters |
[Wizardry 5] Attempts to slay one group of monsters | |||
IHALON | Wish | Any | One Character |
[Wizardry 5] Grants a special favor to a party member, but is forgotten after being cast | |||
KADORTO | Resurrection | Camp | One Character |
Restores the dead to life, and restores all hit points, even if the character is ashes, but if the spell fails the character is LOST forever | |||
MABARIKO | Meteor Winds | Combat | All Monsters |
[Wizardry 5] Causes 18 to 58 points of damage to all monsters | |||
MALIKTO | Word of Death | Combat | All Monsters |
[Wizardry 1-4] Causes 12 to 72 hit points of damage to all monsters |