Table of birthday |
D20 |
D6 |
|
1 |
2 |
3 |
4 |
5 |
6 |
|
1-4 |
1st Fifth of the moon |
1st |
2nd |
3rd |
4th |
5th |
6th |
day of the moon |
5-8 |
2nd Fifth of the moon |
7th |
8th |
9th |
10th |
11th |
12th |
day of the moon |
9-12 |
3rd Fifth of the moon |
13th |
14th |
15th |
16th |
17th |
18th |
day of the moon |
13-16 |
4th Fifth of the moon |
19th |
20th |
21st |
22nd |
23rd |
24th |
day of the moon |
17-20 |
5th Fifth of the moon |
25th |
26th |
27th |
28th |
29th |
30th |
day of the moon |
Table birth-moon |
D20 |
Moon |
1, 2 | Praios (July) |
3, 4 | Rondra (August) |
5, 6 | Efferd (September) |
7, 8 | Travia (October) |
9, 10 | Boron (November) |
11 | Hesinde (December) |
12 | Firun (January) |
13 | Tsa (February) |
14, 15, 16 | Phex (March) |
17 | Peraine (April) |
18 | Ingerimm (May) |
19, 20 | Rahja (June) |
Gifts of the gods
|
Praios: COURAGE+1
Rondra: Talent "Swords"+1
Efferd: Talents "Swimming"+1 and "Boats"+1
Travia: INTUITION+1
Boron: Talent "Sensitivity"+1
Hesinde: Talent "Alchemy"+1
Firun: Talents "Shot Weapons"+1 and "Tracking"+1
Tsa: CHARISMA+1
Phex: Talents "Stealing"+1 and "Sneaking"+1
Peraine: Talents "Healing Wounds" and "Healing Disease"+1
Ingerimm: Talent "Thrust weapons"+1
Rahja: Talents "Dancing","Singing" and "Befool"+1 |
These are the gifts that the gods provide your heroes with when they are born in their moon, please fill them into your
hero sheet at the end of the hero's generation.
Note: Since the arkanian year has 365 days
as ours, however 12 months with 30 days each are only 360 days, 5 days
are seemingly the rest. These 5 days are under the sign of the evil god,
the God without a name, a dark tempter. Whosoever is born under the sign
of the Nameless, begins his life against a dark background. But we do not
care about these sad creatures in this introduction because those people
will never be the heroes that you will be acting as in as role-playing
game and there never was...
Year of Birth:
Today, i.e. 1998, we are writing the year 28 Hal. It began
on the 1st of January in Arkania as the 1st of Praios (although the weather
is like July). So to calculate your year of birth just calculate backwards
cause in Arkania the time is always going on, since we are heading for
a new era.
Stamina
Stamina is the value for the physical power rating of
a hero. It is very important, when the hero wants to perform an exhausting
task especially longlasting ones, i.e swimming or long-distance runs.
Further more stamina is an important criteria to survive
a dangerous disease. You determine the stamina of your hero bei adding
the life energy to her STRENGTH:
STA=LE+ST
If, during the course of an adventure chronicle, life
energy reduces, so stamina will reduce itself, too. A wounded hero is not
the donkey to put the heavy weight on.
Weight and load capacity
During the game heroes (or their players) tend to overestimate
their load capacity by far. They will find so many items and you never
know if you can use them once in a while. So everything is loaded on the
hurting back of the lonely adventurer: broken knifes, legs of chairs, dead
frogs, rusty anvils... In the beginning of a role-playing career there
is, however, a humoristic approach to that lust to assemble just everything
and nobody wants your heroes to leave it aside, but delving deep down into
the "real" role-playing stuff you will find it quite unlikely that heroes
should carry around nearly everything. Then it is time to calculate how
much they really can carry. (This is, by the way, a good way to keep the
group together, since every hero will carry an important item.) It is often
enough to caution the heroes like that and they will be far more realistic
in the following parts of your chronicle. If they really stick to their
goods you should really apply these rules.
Add the weight of clothes, armour, weapons, money
and every single item of the equipment, that the hero carries. You will
get the load of the hero. Now calculate the load capacity by multiplying
STRENGTH with 50. The capacity-value resulting from this small calculation
gives you the weight in ounces that the hero is capable of carrying with
her without being some sort of obstacle. If the load is bigger than the
load capacity, she needs breaks during his movement and these breaks will
be more frequent when the load gets heavier.
A rule of thumb could be: Is the load twice the capacity,
the hero has to put down her load for one minute after walking the number
of steps equal to her Stamina value. So a hero with Stamina 40 has to put
down the load every 40th step.
To determine a maximum of load is difficult, since
human beings are able to raise enormous amounts of mass for short times.
So the gamemaster has to decide intuitively following his own experiences.
Powerinvesting investing should better be handled by test on the hero's
STRENGTH than by this exclusice capacity rule.
Examples for capacities of pack animals:
Horse, Camel, Mule: 4000 ounces
Donkey: 3000 ounces
Dog (Bornlander): 600 ounces
Remember: animals can also carry huger amounts of weights for short times.
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